- Gary Spring Arms - Global Game Jam 17 Mac Os Download
- Gary Spring Arms - Global Game Jam 17 Mac Os Pro
- Gary Spring Arms - Global Game Jam 17 Mac Os X
- Gary Spring Arms - Global Game Jam 17 Mac Os Catalina
This game was painfully painstakingly crafted in just 48 hours for Global Gam Jam 2017. Welcome to the happy world of Gary SpringArms. Once, Gary was a legendary greeter and waver, gaining substantial muscle through continued waving. Until one day when he tragically lost both his arms in a double blending accident. He thought his waving days were over. Just when Gary was at his lowest, he was gifted with springs for arms. Find games tagged Global Game Jam like Townseek, CALAMITYOS - Global Game Jam 2021, Deep Dive-Ludum Dare 48, Doc Cosmos, file://maniac on itch.io, the indie game hosting marketplace.
(Redirected from Game jams)
Participants in Free Knowledge Game Jam 2015
A game jam is a contest where participants try to make a video game from scratch. Depending on the format, participants might work independently, or in teams. The contest duration usually ranges from 24 to 72 hours. Participants are generally programmers, game designers, artists, writers, and others in game development-related fields.
Traditionally, game jams focus on video games;[1] however, board games have also been the subject of game jams.[2] Dont trust the fairy mac os.
History[edit]
The term game jam is a composition of the words game and jam session. A jam session describes the musical act of producing music with little to no prior preparation in an effort to develop new material or simply to practice. In the same way, game jams are events in which game developers prototype experimental ideas into playable games.[3]
In March 2002, video game developersChris Hecker and Sean Barrett, interested in the capability of modern hardware in rendering a large number of sprites, worked with Doug Church, Jonathan Blow, and Casey Muratori in developing a specialized game engine capable of rendering a massive number of sprites. Hecker and Barrett invited a small group of video game developers to meet in Hecker's office in Oakland, California for the purpose of creating innovative video games using this newly built engine. Hecker and Barrett named this gathering the 0th Indie Game Jam, a game design and programming event 'designed to encourage experimentation and innovation in the game industry'.[4][5]
Format[edit]
Location[edit]
A finished game being presented at Global Game Jam 2014, Jyväskylä, Finland
Some game jams are local events, taking place in universities, conference halls, or other private spaces.[6] The Global Game Jam takes place at the end of January of every year, with over 800 locations in 100+ countries around the world.[7] The Ludum Dare is an example of a virtual game jam, an event where participants largely remain at home, but present their efforts at the conclusion of the jam.[5]
Time constraint[edit]
Game jams typically have restrictive time limits, ranging from a few hours to several days. This time constraint is meant to simulate the pressure of a deadline and to encourage creativity among ideas produced by game jam teams.[2][3]
Theme[edit]
A game jam may be centered on a theme, which all games developed within the jam must adhere to. The theme is usually announced shortly before the event begins, in order to discourage participants from planning for the event beforehand and from using previously-developed material.[3] In addition, themes are meant to place restrictions on developers, which encourages creativity.[8]
Ludum Dare 24, a competitive game jam event, featured the theme of 'Evolution'. As stated by the Ludum Dare rules, all participants in the competition were recommended to create a game based on this theme. However, the rules also stated that participants were not required to use the theme, which allowed for games to be made outside of the theme.[9][10]
Technology[edit]
The type of technology can vary depending on the type of game being developed, and among the different disciplines involved.
In a video game jam, teams are generally made up of at least a programmer and an artist.[3] A programmer would work in a development environment such as Microsoft Visual Studio for development in a .NET Framework application or Eclipse for a Java-based application. An artist may use tools such as Adobe Photoshop, Blender 3D or Autodesk Maya. Other tools used by developers include videogame frameworks such as the Unreal Engine, CryEngine, Unity, Godot, and Microsoft XNA Framework. If in a team, developers might use communication services such as Discord, and source control services such as GitHub.
See also[edit]
References[edit]
- Sara Cornish, Matthew Farber, Alex Fleming, Kevin Miklasz (2017). The Game Jam Guide. Carnegie Mellon University ETC Press.CS1 maint: uses authors parameter (link)
- ^Shin, Kaneko, Matsui, Mikami, Nagaku, Nakabayashi, Ono, Yamane,and lovesplayingslender.Localizing Global Game Jam. Retrieved February 21, 2013.
- ^ abGlobal Game Jam. Retrieved February 21, 2013.
- ^ abcdJagnow, Rob. Game Jam Central, Retrieved February 4, 2013.
- ^Hecker, Chris. 0th Indie Game Jam. Retrieved February 5, 2013.
- ^ abChen, Sande (August 9, 2017). 'A Brief History of Game Jams'. Gamasutra. Retrieved August 11, 2017.
- ^TOJam. Retrieved February 6, 2013.
- ^Khosmood, Foaad. 'Global Game Jam FAQ'. globalgamejam.org. Retrieved July 21, 2018.
- ^STL Game Jam. Retrieved February 18, 2013.
- ^Ludum Dare 24 - Evolution. Retrieved May 1, 2019.
- ^Ludum Dare Rules and Guide. Retrieved May 1, 2019.
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Game_jam&oldid=1014971575'
2 comments← Gary Spring Arms - Global Game Jam 17 Mac Os Download
Global Game Jam Day OneVicky wins MCV Women In Games 'Rising Star Of The Year' 2018! →Following on from our Global Game Jam – Day One post, we are proud to present Untested Waters – our Global Game Jam 2017 game based on the theme ‘Waves’ and a Farset Labs Selected Highlight Game!
Global Game Jam 2017 theme – WavesYou can check out the game at the:
- Global Gam Jam website
- Our itch.io page
“Untested Waters” is a local two player fighting game to be played using controllers, where you battle your opponent to stay on a boat as it is thrashed by waves. The game uses 2D sprites and was made using Unity and Spriter Pro. The game was made by Whitepot Studios and Richard Gillen from AppAttic. All assets are our own (including the sounds!).
Untested Waters is a vicious battle of selfishness and survival. The SS Gentle Richard has been afloat for many years – it has sailed the seven seas and plundered many a land.
The vessel even survived 2016 – but a curiously mathematical sea is calling for the mighty vessel’s demise. There’s only one life raft aboard – and only one player can survive.
Two best friends reside upon the boat – but after years of secret resentment and jealousy, it all comes to a head as they battle for their lives. Try and throw your best friend overboard as you battle the treacherous dynamic sea that will end one of your lives.
… or so the story goes. We considered a few different things for this Waves theme, including a sound-based game, which fellow Farset-jammers BillyGoat Entertainment (makers of Her Majesty’s Spiffing) made with Supermarket Shriek!
But we ultimately settled on a physics-based game where generated waves would cause a ship to bob about as two players try to stay afloat – of course, this was similar to the idea Coffee Box had ? – turns out boats and waves is a good combo.
We ended up turning this into a fighting game – because, why not? This made it ten times more fun than we anticipated and had some unintended side effects with Smash-Bros-style-flying-off-the-screen effects! We decided the theme on Friday night, and by Saturday morning had some basic waves in and the character jumping about on screen.
Saturday
I made the sprites and animations by working from the available pre-made sprites and animations provided with Spriter Pro – they turned out better than I expected!
Adam added in player death and the entire wave system including LERPing between different wave intensities and generating different wave strengths, as well as how the boat physics interacted with the waves. Richard, our temporary Whitepot member for the weekend, implemented the game state, player movement, fighting, menus, and… basically a lot of the core features (read: that make a game a game so we could actually get it finished on time ? THANKS GENTLE RICHARD
And now we can freely talk about the theme, which is waves. So here's what I've been working on so far! pic.twitter.com/NBUFKvNB9w— Adam Whiteside (@adamside) January 21, 2017
Gooood morning #GGJ17 ? Here's some super slow parallaxing… and a headless jumper pic.twitter.com/v7cQ6AbWi6— Whitepot Studios (@Whitepot) January 21, 2017
And now with a boat #GGJ2017#GGJ17#gamedevpic.twitter.com/QbHGd4mE7K— Adam Whiteside (@adamside) January 21, 2017
We got the bulk of art and gameplay finished by Saturday evening – sometimes went ok, sometimes not.
I was making a gif to show the different wave intensities when…. #GGJ2017#GGJ17#gamedevpic.twitter.com/EmhilYNufA— Adam Whiteside (@adamside) January 21, 2017
Sunday
Sunday was a day for polishing up the UI and adding in unimplemented polish features like screen checking – and making sure there was a distinct enemy to fight against.
https://twitter.com/Utsuho/status/822788314063372289
– and also playtesting!
Richard and our first playtester of the day, Corey! #GGJ17pic.twitter.com/kqBDhYsTzn— Whitepot Studios (@Whitepot) January 22, 2017
The End of the Game Jam
After a long weekend of stress and fun, we were finished! And won a Games Highlight prize from Farset Labs (two free tickets to the NI Game Dev awards) – weekend well spent!
Gary Spring Arms - Global Game Jam 17 Mac Os Pro
YEAHHH!!!! #GGJ17pic.twitter.com/kqaueKVJmt— Whitepot Studios (@Whitepot) January 22, 2017
The other games we saw were also great fun and everyone had a great weekend – looking forward to the next one!
A great day had by all. Even Richard #GGJ17pic.twitter.com/N6WJxSuDZA— Whitepot Studios (@Whitepot) January 22, 2017
Download and Play
If you’d like to download the game, have two controllers, and a ‘local multiplayer friend’ to play with, the controls are as follows:
- X – Punch/Push – hit your opponent
- B – Charge/Boost – move faster temporarily
- A – Jump – boing!
- Left Analog Stick – Movement
Gary Spring Arms - Global Game Jam 17 Mac Os X
There are Mac OS and Windows builds available. If you are using an XBox 360 controller with your MacBook, I was able to use this 360 Controller Mac OS driver to play, just download and install the .dmg as normal – you may just need to do some additional configuration in the Unity ‘Input’ menu that pops up pre-start.
Bonus – Poster and more!
Real city life mac os. Every game jam game needs an edgy poster!
Gary Spring Arms - Global Game Jam 17 Mac Os Catalina
Here we are on the @FarsetLabs#GGJ17 live stream! https://t.co/V5RUsAx3Bvpic.twitter.com/gzQ9TWS8B3
— Whitepot Studios (@Whitepot) January 21, 2017
And here we were on the stream! Thanks for reading, looking forward to the next jam! Thank you to Farset Labs for hosting and feeding us, and the time spent by the staff there and the NI Game Dev Network.